Tools for Novelty
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a subset of Tools for Creativity and Tools for Thinking aimed at creating new ideas, by:
- prompting unexpected connections/results (Generativity Heuristics)
- supporting bisociation (The Act of Creation)
- promoting new "creative paths"
if there are paths that users often take (...) tell them when they are making common creative moves, challenge them to find an uncommon path
— Casual Creators - Kate Compton - following a "sense of beauty"
- "responding" to inputs instead of "processing" them (Tools as Collaborators)
- Hainbach in one of his videos describes how working with Bastl Thyme is like working with a collaborator with his own ideas
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examples in the wild:
- Idea Collider
- Novelty Search
- Orca and other Esolangs
- it's not a tool through which I'd personally compose a track, but one that promotes different approach to music, and a different way of looking at the tools I already have
- a great example of End-User Programming Should be Task-Oriented
- it also seems to be the result, and antithesis of how Fixating on Solution Aesthetics can Lead to Solving Wrong Problems
- Dadaism paper bag poems
- Oblique Strategies
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(but) also:
The music isn't in the piano.
— Alan Kay- maybe the music is in the piano, at least a bit? - we build and tune pianos in a very specific way, to support making music, and these Tools are Building Us
- Gordon Brander argues that looking through a Cybernetic lens, the music is in a feedback loop between the piano and the player